I'm finally back, and this time with a video of the new particle system I've implemented into the game:
As you can see, I can now have constant particle emitters in addition to explosion like particles. Also, the rocket trail has been changed from a static image to a sweet particle trail. The best part of all this? All of these effects are loaded externally, which makes it easy to make new particle effects and get them in the game.
I spent the better part of a week making this system a couple weeks back, complete with a custom plugin for Construct which allows me to create 5000+ particles before it begins to slow down.
Anyways, the reason it's taken me so long to update again is because I've been doing a lot more non-WITE related things lately. Most of my time has been spent teaching myself C++, which so far has culminated in two Construct plugins: this particle one and one that controls camera movement and such. So, that's why work on the project has been going slowly lately.
Well, that's all for this update. Hopefully I'll be back in a week with another update. Enjoy the video.
@Marko: Don't worry, the fire and smoke aren't actually permanent effects for the rocket blasts. I just needed something to show off the abilities of the system.