'Had a short break from making games for a couple of weeks (brought about from losing the internet for a while) but the project is now back on track! Just finished is the intro scene from the previous Devlog, as well as a couple of other cutscenes, with the actual game engine/missions development taking a bit of a back seat for now. Why the focus on the cutscene though?
Because i plan to submit a demo very shortly, that's why!