As you may have noticed, I haven't put up any updates in almost a month, perhaps leading some of you to think that I've given up or restarted the project... again. Well, thankfully that's actually not the case this time.
Over the last few weeks I've been pretty busy with other things, most of that being learning C++. Due to my new found C++ skills, I've also been working on various Construct plugins, so I haven't had as much time for working on this game.
Good news, though, because I'm still working on it, I'm just progressing more slowly than I'd like. I won't be promising weekly updates, but I'll try to pop out every now and then with status updates. Nothing has really changed with the game since a few weeks ago, so that's why there's no screens or videos today.
The one small bit of info I'll mention is that I've been pounding out actual gameplay details the last few days, so the next thing I'll be tackling is a new map(the current one is way to small) and then the AI for the enemies.
Now excuse me while I flush myself down the toilet of shame.
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