Update: Ringmenue Solved! Thanks to everyone here!
Ok here we go..its..yea...its about the Ringmenue again! Since i know that a boy and his blob is using pretty much the same ringmenue as i am using, i need some pimping for mine. Now here´s the question:
For some reason i can smooth rotate the ring menue only in one direction. It just doesnt work (after hours and days of trying) in the other one.
What would you prefer:
A ringmenue that works in both directions but jumps with each step
A ringmenue that works in only one direction but rotates smoothly
I really need your help obi vans, you are my last.... ahhh we all know what happens next...
I was gonna say, wouldn't an animation be smoother? Your system is probably more efficient right now, but why not try an alpha channel rotation? Or maybe just a plain rotating animation? The animation would only be as smooth as you draw it. Then when the ringmenu is activated, just have the animation play, and then stop when it gets to the frame that has the option centered. Since the alpha channel object does rotation automatically, I think. Just set the menu always to the alpha channel. Have a second, actual ringmenu(a box or something) to keep track of when the alpha channel or menu gets to a certian direction. Then when it is that direction, (which, is the exact position of a menu choice), just stop it from rotating. Anyway, that's how I would do it. But naturally, I like to make my games look as good as possible. Why can't you have it rotate smoothly going both directions? Shouldn't you just be able to copy the code/procedure and do the opposite of that? Eh, I'm just rambling here. Hope that helped a little.
I dont understand why it would only work in one direction. Are you sure your not getting some rounding errors if you are using trig? This may be why it works in one direction but the opposite direction it jumps. Might be worth a try?