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Project: Platformopolis
Project Started: 26th October, 2009 Last Update: 30th October, 2009
Project Owner: doc future Project Members:
Project Type: Old School Platformer Project Progress:
More Info: http://www.platformopolis.com Faves: 0

Another Engine Test
Posted 30th Oct 09, by doc future  
Alrighty, you can try out the new version here:

http://www.mediafire.com/?zuiyq1zm1nn

Most people who tried it agreed that it was too slow and slippery, so I upped the speed and deceleration. I still think part of the perception of slowness is the weird walking animation. Also, later I might lower the jump strength a little bit since he's faster.

I fixed a bug where you couldn't duck on the moving platforms and added a drop down so in game if you duck and press the jump button while on a jump-through platform that's on the ground you fall through. You can try it on the first stripy platform.

Mainly, I added a few new gimmicks for use in-level.



There are SMB style trampolines that bounce you higher the longer you stay on them, rider platforms that follow an automated path when you step on them, tunnels to crawl through, and conveyor belts.

I think a few more gimmicks will give me a good basis for pre-enemy level design. If you play it, tell me how it feels and any bugs you might find.
Preview


Posted by Rhys D 1st November, 2009

it looks and probably feels slippery because the character has a extremely small and not very noticeable walk cycle that doesn't fit with his horizontal movement.
 
Posted by doc future 2nd November, 2009

I agree, but people were saying this even with another test sprite so there was more than one component to it. The final sprite will be different, however.
Comment edited by doc future on 11/2/2009
 


 



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