The Daily Click ::. Projects ::. Titan Exodus 2
 

Project: Titan Exodus 2
Project Started: 28th March, 2003 Last Update: 11th November, 2009
Project Owner: cake Project Members:
Project Type: Shoot 'em up Project Progress:

Graphics revamping and Dev tools
Posted 11th Nov 09, by cake  
Wow, dev logs!

So, what am I doing with this? The last version I had sitting on my hard drive is a misshapen thing, with random bugs and disjoint pockets of antiquated sprite work.

The problem has always been the inability to pool the bulk of the engine events in one place. The usual solution is to develop some kind of level editor and load all your levels into the one frame, but there was a number of tricky graphical effects that were making that more difficult to implement.

Fortunately MMF2 rescues this with its introduction of layers (best thing EVAR).

So its a new project file, where I've got a big frame that I'm dropping ALL the game's graphics into. It's simply called the Gallery, and it's my one stop place for any graphical work on the project.

It's also a definitive repository where I can checklist the inclusion of entities within the Level editor I'm developing. No special effect sprites, or level specific trinkets are missed, because its all in the gallery for me to check and see.

During the building of the gallery I've been targeting sprites that are in dire need of refurbishment and pixelling has been booming (first screenshot being an example), with much more work to come. Thankfully, however, most existing work is serviceable.

The level editor isn't much past the laying out of the interface with the code supporting how it works. It uses the IconList object for a visual brush list that makes item location quick (second screenshot). I'm satisfied with its progress and am on the verge of digging into the serious coding to get its functionality happening.

Hopefully have the editor done soon and can begin marrying it to the in game engine!
Preview

Preview


Posted by [DELETED] 11th November, 2009

OMFG!!!
Okay, I've basically been waiting for you to pick this up again for years since getting the TE2 Demo.
 
Posted by Dr. James MD 11th November, 2009

Hot diggity dafodile you updated this! So chuffed that you're still working on this too. Even the year old betas were so fun to play. Good work man.
 
Posted by MrPineapple 11th November, 2009

this game project is almost as old as my cousin
 
Posted by [DELETED] 11th November, 2009

I remember it coming out in the days of ooooold KF.
 
Posted by cake 12th November, 2009

Wow, now that you mention it, I can think of at least 4 relatives that are younger than this project...:|

Good to see some response to my... kind of boring first dev log
 
Posted by MrPineapple 12th November, 2009

hey you already have the same amount of faves as my project!
 


 



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