Yeah sorry about the length of a new devlog guys! I've been so busy with starting university and settling in halls that I've havn't had much time on making games...until last week.
=
So for a nice treat, 'eres a video of some of the first stage. (I did record the ingame sfx, but I accidently recorded it too loud.)
Anyway yeah, a short demo will be released soon so keep a look out for that...
Enjoy!
-Poobical
(Btw - I'm not bothering with two player. It's busy enough with one players on the screen. Plus I cba coding in Online with this. Sorry guys )
@OMC: Studying good ol' Animation at the University of Edge Hill. Haha. It's pretty fun I guess just so much work. <3 Storyboarding and Model making but the rest...meh rather boring tbh.
And @WereWoof: Nice to see ya again! Hows ya games coming along! I'll probs show it off more once the Castle demo has been completed. I'll update the game page too because I'm changing some stuff aswell. Glad ye liked
Good to see it's still in development. I really like the look of this.
Xhunterko, funny you should say that. Some years back a friends game was heavily criticised by one of the more popular (back then) clickers because of his palette choice. So that kind of thing used to happen, but not anymore thankfully.
Thanks for all your comments and views! Engine is stable, (a few little pet peeves still in the code, but meh I'll work them out at a later date.)
Now I could upload a very small demo of Stage 1 area 1 with the boss, or you could wait until I've made all the areas for the stage. Up to you. It takes ages to make an area let alone a stage due to the huge effort in making bosses!
Looking very explosive, and contra-styled. Both good things. I know it's only a short video but I think more of a mix of enemies would make it really cool.
And that's my game Dr. James is talking about, god I still remember that... seriously...