There's been some good progress on Captain Plokey lately. In no particular order, the progress is:
1. Controller Support - I don't know about you guys, but I love playing shooters with a game controller (especially with rumble). I can't tell you how satisfying it is to shoot the machine gun and feel the rumble of the controller in your hands!
2. Weapon Attack Animation - I've been working on the animation for two of the weapons: Plasma Rifle and Machine Gun. Both are nearly complete and I think they "feel" right. The Plasma Rifle recoils straight back while the Machine Gun has an upward kick. The animations for the Laser and Plokinator will probably be completed after some of the levels.
3. Level Design - I've started working on the design for level 2 (which, btw, does not mean that level 1 is complete). The first level takes place on the alien planet surface. I had some artwork for that level completed a LOOOOONG time ago (2004) but haven't done much with it lately. The first screenshot shows the current Captain Plokey sprite with that older tileset. The level 1 tileset will need to be changed a bit to meet the needs of the story but I think it does a good job of showing what I'm shooting for.
4. No More Colors - I've gone grey! Literally. I've been working on the level design and found I was spending too much time working with the palette and nitpicking the colors. So, I've removed the colors (at least for the time being) and have made the backgrounds all shades of grey. Once I get a better feel for the level designs, I'll add the colors back and ramp up the graphic detail. The last two screenshots show the grey backgrounds with a low level of detail.
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