While UrbanMonk's been busy making a platform engine, complete with swimming functions, push-able objects and some very nifty physics; and while Lino's been working on some level layouts and the all-important storyline - I've been working on the graphics.
Below is a preview of the graphical style of the game. I've limited myself to a small pallette of 16 colours or so, which makes me think about every single pixel I'm going to place. The main character is supposed to be a diver, but it's likely I'm going to refine this before the deadline day. The tiles are just generic, industrial looking pipes and things so far - more specific game objects are to come later.
We haven't got a name yet, so contributions are welcome in that respect.