The Daily Click ::. Projects ::. Bricko
 

Project: Bricko
Project Started: 25th May, 2010 Last Update: 19th September, 2010
Project Owner: TheBobbinator Project Members:
Project Type: Platformer Project Progress:

New stuff and an exam or two
Posted 27th May 10, by TheBobbinator  
I have been working hard to try and get the best engine possible for this game, and i think i have done it

I came across a proble though (in a diffrent area). My game involves a level select world in which you select the level and enter. But in the entire game (level select or world), if you loose your lives, thats it, your done. So I needed a system where if you found a level too hard you could pause the game select quit and exit to the main world. One problem, i dont know how to pause the game without making the entire frame pause (the menu too). So what i have done is made a system where you have to hold enter. this charges a portal in which you start to dissapear. Now, if you get hit more move while charging you fade back and carry one with the level.

Bricko can now do the following things:

Move normally
Duck
Fire a brick
Jump (no way mannnnn)
Make an exit portal

New things added:
Swinging platforms
Moving platforms
A new cannon

Thanks for taking the time to read this,

PS, i have two exams today, physics and maths AS


Posted by lembi2001 27th May, 2010

Cool idea but what i would have done is created two groups in the code and added ALL your gameplay code into one group and then added your menu code into another. that way when you pause you just need to deactivate your gameplay group leaving your menu group usable.

Good luck with your exams!!!
 
Posted by TheBobbinator 27th May, 2010

Thanks

Just done the exams, much better than i though
 


 



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