I'ma going to be posting alot of development shots for the next week to catch up on missed of devlogs. :3 Most of them will underline what's going to be in the demo...and some sneak peaks of whats in the full game.
Anyway three pictures...
This is a mid boss for the opening stage:
"Hycruel Shield Mid Boss"
"Me fighting the Hycruel Shield Boss with my modified SNES USB controller." (Key-signed...I dunno how to do controller stuff on TGF)
"Stage Select" (Most stuff blanked out...keeping most of it a secret hehe)
Hope ye like...game development is now back on course, due to the fact I have windows Vista on this PC and not 7. (7 disagrees with TGF1)
Don't mind Adam, he just compares good looking games with Noitu Love 2 and or tries to make Noitu Love 2 superior above all other klik games. Seriously, this looks absolutely nothing like Noitu Love 2. It looks perfectly like a GBA or SNES game.
Not really, Noitu Love is one of my favourite Click games, of course Im going to notice the similarities, as would you if someone was blatantly inspired by Satan Sam, Werewoof.
The left to right rotating guns (http://i3.photobucket.com/albums/y53/Edam/Guns.png), explosions (to a certain extent), similar colour palette, large rotating bosses, warning signs, robotic type humanoids similar to the Darns. If you're seriously going to deny that any of this is inspired by NL2 then Im shocked.
It's not a bad thing to be inspired, but when its so obvious and the creator denies it, I don't understand the point. Comment edited by -Adam- on 5/30/2010
Actually I've never noticed that Enemy bar until you pointed it out. I'll better change that. However actually the pallete is taken off SNES screenshots from BGHQ. =.
I don't see the point with the Darns though, as in most games you'll get a basic enemy type that look the same through stages (but with different clothing styles). And I've actually was inspired by the eye creatures in Alien Solider.
As with bosses, if you look through most games they're huge beasts of things and considering I'm basing this game of Treasure's (mainly Gunstar) then it'll be dissapointing if it didn't have big bosses in it = I mean you can't say that Konjak wasn't infulenced by the exact games now? Seven Force is usually what I play when I need ideas for a boss, and the sword and shield boss is actually a homage to Zelda while taking the boss attacks sorta from Urchin and Crab force from Gunstar.
Although the cannons I sprited them last year when I just bought NL2 when someone said my game reminded me of them, so I prolly did the cannons like that out of accident of something.
My two cents. Although I do love Konjak's work and yes I am inspired but not so much to make a same looking game, but to make something that is fun and enjoyable and mimics a SNES/GBA game rather well.