I have already papered down what kind of features will be included into the new version of Prograbots. There will be a more sophisticated design to the robots as opposed to the first version. In the first version, each robot was "programmed" an armament at the beginning of its code. In the new Prograbots 2, each robot will have an "inventory" type screen where additional components can be added to the robot (limited however). I've designed a scheme where robots will have different types of parts, such as engines, weapons, chasis, memory chips, etc that will impact its effectiveness on the battlefield.
This version of prograbots will be primarily an online game, with a few offline simulations. This is due to the response from the last game. I hope to have a small demo working in the not so distant future.
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