Well I've decided today to modify the engine due to that it's getting more and more messy as development moves forward. (I'm sure alot of you know what I mean...) I'm redoing the weapon system too. I'm not changing it like drastically just adding a new touch of secondary weapon functions. Basically speaking, your character get's a new power while using that weapon. (For example the Hornet Boomer allows you to double jump and glide down.) I've also re-sprited the HUD so it looks less like the one in NL2 as people been saying...and to be honest I really like my new HUD design. <3.
Pictures:
New HUD's
Beta Homage To GSH:
So with me re-doing the engine (and making all the gimmicks at once rather than when I need them in the stage) I'm sad to say the demo I've been going on about will take alot longer to produce...so I'm releasing all previous demos/bits and bobs of the last year. (I'm releasing the demo I was just working on too.)
In them you got:
Echo Sphere (The original)
Twin Gunner (The 8-Way Shooter one / Christmas Time)
Force Gunner (The I was going to release soon.)
The controls for Echo and Force are:
Arrows = Move
Shift = Jump
Control = Fire.
And in Twin.
Z = Jump
X = Fire (Press again for a double jump)
There are bugs in the demos, and I know them, but because there not "final versions" just ignore them.