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Project: Sole Gunner
Project Started: 27th June, 2009 Last Update: 6th December, 2012
Project Owner: Poobical Project Members:
Project Type: Platformer/Action Project Progress:

Old Demo Goodies / Engine Reworkings.
Posted 6th Jun 10, by Poobical  
Well I've decided today to modify the engine due to that it's getting more and more messy as development moves forward. (I'm sure alot of you know what I mean...) I'm redoing the weapon system too. I'm not changing it like drastically just adding a new touch of secondary weapon functions. Basically speaking, your character get's a new power while using that weapon. (For example the Hornet Boomer allows you to double jump and glide down.) I've also re-sprited the HUD so it looks less like the one in NL2 as people been saying...and to be honest I really like my new HUD design. <3.
Pictures:
New HUD's
Image
Image
Beta Homage To GSH:
Image

So with me re-doing the engine (and making all the gimmicks at once rather than when I need them in the stage) I'm sad to say the demo I've been going on about will take alot longer to produce...so I'm releasing all previous demos/bits and bobs of the last year. (I'm releasing the demo I was just working on too.)

In them you got:
Echo Sphere (The original)
Twin Gunner (The 8-Way Shooter one / Christmas Time)
Force Gunner (The I was going to release soon.)

The controls for Echo and Force are:
Arrows = Move
Shift = Jump
Control = Fire.

And in Twin.
Z = Jump
X = Fire (Press again for a double jump)

There are bugs in the demos, and I know them, but because there not "final versions" just ignore them.

-Demos are 'ere:
http://www.mediafire.com/?f2z2w2yyjg0

Hope ye like me little update ^^
-Joel

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