The Daily Click ::. Projects ::. Ultimate Lame Ship Game V13
 

Project: Ultimate Lame Ship Game V13
Project Started: 18th August, 2009 Last Update: 29th May, 2011
Project Owner: MongMaster Project Members:
Project Type: Side Scrolling Shooter Project Progress:

*blows dust off devlog*
Posted 16th Jun 10, by MongMaster  
Hallelujah! The coursework is over and done with, exams have finished, and I passed first year! And, on top of that, I finally decided to open up MMF for the first time in months and pick up ULSG where I left off!

I stopped because it was starting to get quite difficult to code, and made me wish that ULSG didn't start out as a random experiment that I wasn't really taking seriously. I also wished that I'd added comments, compressed music and sounds more, and generally had more experience before I started the higher versions.

Another reason why I took a break for a while was because of the huge file size (again, inexperience ), which made me think "No-one's gonna download this when it's 130MB, no way". But just today, I've managed to knock about 30MB off the size by modifying the >9000 Chainsplosion graphic:

Image

Yes, it looks exactly the same, but instead of having an object with 30 frames in the animation (yes, I know ), I deleted all but one of the frames, found the "Object Resizer" extension and poked around until it worked properly. And, as a nice side-effect of this fix, the Chainsplosions looks slightly smoother. So I'm doubly happy!

So, yeah, this is basically a rambling update saying "I'm back" and "I'm actually making stuff now instead of playing The Sims 3 and Red Dead Redemption".

I'll be back soon with a bunch of changes - stay tuned!

Posted by Mkingy 17th June, 2010

YEY
 
Posted by Sgamer8t88 20th June, 2010

WHOOO! i have been waiting for this to update.
 


 



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