Been playing around with a HUD design a bit. Consider this a placeholder version.
Switching behaviour between Offensive/Balanced/Defensive for each character works also, by clicking the button next to each member on the HUD. (except Archers, which still lack defensive action, so all modes are 100% attack).
Mages now have a defensive spell, Magic Armor, which casts a 40% damage protection on an ally in range. The armor lasts only 8 seconds, but can be cast every 3 seconds, so one mage can keep roughly two allies 'armored' constantly. Magic Armor is cast in Defensive mode, or randomly half the time in Balanced mode.
Fighters now also block instead of attacking when in defensive mode, or below 50% HP in Balanced mode, which equals 50% damage protection. Combined with the Magic Armor, Fighters can become quite the tanks, hardly taking any damage.
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