Project name switched from Project SRPG to Twisted Fates: Tactics. (Twisted Fates is a soon-to-be-released iPhone game, which I also made graphics for, and this game takes place in the same universe.)
Made some marsh scenery to decorate the barren playtest area. Also added some trees. Just one type now, but anyways. They're obstacles, so characters and enemies need to go around them. Since I have no plans for pathfinding stuff, I've just made characters change direction 90 degrees when they hit an obstacle, then check target direction again in a bit. Works ok most of the time. The marshes don't affect mobility yet, but ideally moving in such area would drop a third or so from movement speed.
Archers now have defensive action Paralyzer Arrow, which immobilizes an enemy for a bit over one second. Several archers set on defensive can thus keep an enemy pretty much still while other characters deal damage and heal the front line. Another way to use Paralyze Arrows is when retreating. Archers automatically shoot paralyze arrows at nearby enemies even when instructed to retreat. Switching to offensive or balanced will make the archers prioritize the squad's task again.
Next up are sprites for the mage class, I reckon. Finally. And probably improved spell effects.
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