One of the latest additions is the possibility to run (and get tired ). This apparently simple addition adds a lot to the gameplay.
Running can be very useful for going past the defenders, catching a speedy forward etc...
Tactically speaking, it can also be used in many different ways.
For example, bringing in speedy wingers can be very effective when the opponents's wingbacks are starting to get tired; you're out of substitutions and your forwards are tired, which means they will lose a lot of mobility. A good idea could be to change the tactical scheme and put one of the fastest midfield players as a supporting attacker in order to connect the attack and the midfield.
The possibilities are many, and all this adds some depth to the gameplay without turning it more complex. One of my biggest objectives design-wise is to keep the game Chess-like: easy to pick up and play, hard to master.
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