New
*Map format is currently going to be 7x6 sectors, 2000x2000 pixels each. Rather small, but I figured this game is more about battles and simple maneuvers than exploration and free-roaming. I haven't yet decided if the player moves about freely between sectors, or if each new sector is just selected on the map and the player gets there instantly.
*A few pieces of coastline scenery added. The game begins at a coast sector, so I needed to do some soon anyways.
*Two additional trees.
*A few new batches of grass and flowers.
*Damage model changed from random-minimum-to-maximum to fixed values based on Offensive/Defensive stats. I figured there aren't enough RPG components (like a stat that affects the chances/accuracy) to justify randomization. Random damage may however be a feature for some specific class or attack.
*Attack/heal strengths, buff and debuff lengths, etc, now increase based on character level. In case of attack damage, the strength increases roughly 20% per level. Buff and debuff increases vary.
*Character levels now show on the HUD. However, I don't like how much it takes space, so I'll probably condense a bit. I want the bottom right corner to have space for a minimap, yet I also want there to be enough info to cover at least three squads.
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