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Project: Twisted Fates: Tactics
Project Started: 24th August, 2010 Last Update: 12th September, 2010
Project Owner: HitmanN Project Members:
Project Type: Strategy RPG Project Progress:

Mediiiiic!
Posted 12th Sep 10, by HitmanN  
New class: Medic (see screenshot 2)
Alternative to Healers. Uses conventional healing techniques instead of magic. Stronger effect than magical healing, but needs to be done at close range, obviously. Thus the medic needs to run to the damaged ally first, before they can heal them. Allies are healed on first-come-first-served basis, so multiple enemies can overwhelm them fairly easily. Ability to deal damage to enemies with a knife attack gives them a slight edge over Healers in situations where the enemy needs to be defeated quickly.

No attack/healing sprites yet, but seems to work ok otherwise. Still need to tweak their priorities, as they have a tendency to run into enemies when trying to heal allies though. xP

New sprites:
-Some new bushes/trees/flowers
-The default enemy used thus far has new sprites, and is now Swamp Slime. These enemies are wildlife, and obviously common in swamps and marshes. Overall not meant to be very dangerous. Possibly going to give them a ranged attack as well. Some sort of slime ball maybe. We'll see.

Other:
A problem with the medics nearly drove me nuts, until I realized the whole behaviour system for the allied units was messed up. It's now different, and the medics, as well as other units, should perform the correct actions, as per set behaviour mode. Many hours lost, but it was a good thing to discover. :3
Preview

Preview


Posted by Tomatokid 28th September, 2010

Wow, looks really great!
 


 



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