TAG is still coming along nicely. So nicely, in fact, I think I finally know when this project is going to be finished. I therefore present you:
My intention is to have this game released by August 31, 2011 (yes I'm really pushing "summer" to the limit). All I have left at this point is adding the rest of the content (about 10% left), script the rest of the game events (about 30% left), tighten up and add more dialog, figure out how the game is going to end, re-do all the code for the music, some playtesting (I'll be inquiring about help on that on the forums) and probably more stuff I'm forgetting.
Here's some other random stuff I want to show you. So, because I have an in-game clock that changes game from day to night I realized that meant I also had to give all the NPCs in the game some sort of schedule as well. It would be odd if an NPC walked back and forth outside their house all day and night, wouldn't it? So.. I had to come up with an easy way to move NPCs around depending on what time a day it is. Instead of doing that, I found a really hard way:
This is a schedule for a bunch of the NPCs in the game. I used this as a guide for coding their movement. Some NPCs goto a job during the day, go home at night, or wander around outside.
And lastly, here are some more screen shots for areas of the game I've been working on lately.