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Project: Shinobi Densetsu
Project Started: 7th May, 2009 Last Update: 4th July, 2011
Project Owner: Team SD Project Members: CyberSpaceGod MrGoku
Project Type: Platformer/RPG Project Progress:
More Info: http://shinobidensetsu.webs.com Faves: 3

Revision G progress
Posted 24th Jan 11, by Team SD  
Even though revision G is not publicly available yet, i hereby log the advances:


* The HUD (80%)

it is now all at the bottom, and displays the currently equipped throwable, the number of available shots (now each weapon has its own cache), as well as the usual elements.

* the statistics system (30%)

small revisions and a possible fix on the double death issue (to be tested)
Level-up bonuses, such as increased strength, defense, HP and MP

* Weapons system (30%)

changed the weapons possible to choose from the menu. now they are an infinite-shot kunai, and limited-shot shuriken, explosive kunai, and bomb. the last 3 have been added as collectibles, in packs of 1, 5 and 10. everything works fine except the exp. kunai that tend to bug into a dud. added to investigation list

* The menu system (5%)

reviewed and fixed the "throw" section. new icons reflecting the new weapon choice.

* The combat system (80%)

reviewed some collisions with projectiles and explosions. still incomplete

* The story (55%)

it was decided, in order to accelerate development, that the game is mostly single-character, with some possible sections having teamwork. all 3 characters will be played separately, then in group.


* The shop system (15%)

a simplistic approach is planned. the items are exposed with a price tag. uppon activation, a small dialog asks if you want to buy or not.

* Better organized contents in sub-folders. (5%)

the subfolders are structured, but empty. i'm creating all references to mass-modify them. this step will remain untouched unless needed.

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