I've still been updating some old Challenges to allow you to use equipment in them. Ninja Skillz and Four Minutes are now updated, and I'm working on 21 Seconds. I think I may change 21 Seconds, because it is a little, um... what's the word? Oh yeah, rubbish. Not sure what it'll become, maybe it'll be like Four Minutes, but just for... 21 seconds.
I've also figured out what I should change the L.A.U.R.I.E Drone to, finally. I've no idea why I didn't think of it before, but here's a hint:
Speaking of Duke Nukem, the Balls of Steel powerup has been modified a bit. It looks a tiny tiny bit smoother, because the movement of the balls is now done using FORMULAE. Yes, before, I had an ANIMATION of a Ball of Steel spinning around a point. Dirty, but functional. Now I'm learning traditional languages, I've gotta get used to this kinda thing.
I've also got to modify that horrendous Supply Ship. It's a nice idea, but it's a NIGHTMARE to dock, then choose what you want while keeping an eye on the health and fuel of the ship, then it's pretty much impossible to undock without breaking your combo or crashing. Maybe I could make it so that it freezes time when you're in there, but then there's not much point in the health bar. I'll have a think about it.
I've noticed there's also some tweaking to be done to the Awesometer; that bar at the bottom right that gives you up to an extra 100x multiplier. I don't like the way it goes to 10x, then shoots up to 100x when you max it out. I'll probably make it so that the multiplier increases by 1 when you destroy an enemy instead of it increasing when you hit the markers on the bar.
That's all for this update. Oh, by the way, if you haven't already, give ULSG: Overdrive a try!
It's just like the Overdrive Challenge, only with a global high score table and a different scoring system. A nice little something to hold you over until the full version.