* Started to implement a summary box for after each level is complete that adds up the player's score etc. before continuing the game. Looks pretty rubbish though, so I'll probably rework it.
* Implemented about half the events for a giant gunship mid-level boss with rapid-fire cannons and a laser forcefield.
* Reworked the energy shields generated by one enemy to use Lens objects that distort the background, rather than active objects with an ink effect as before.
* Added a new kind of enemy (sans graphics for the moment) - a swarm of hundreds of little enemies that home in on the player.
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