* Spent a lot of time experimenting, and a short time implementing, and now have a fully functional giant gunship that cycles through three attack types. It has two "arms", a central body, and a forcefield generated by the arms. Once one of the arms is destroyed, the forcefield collapses and the main body can be shot at. Next step - draw it. At the moment it's made up of coloured rectangles!
* Tweaked the "Bastard" meter - this is a bar that increases with every on target shot. A combo counter in the background means you get higher score, and fill the Bastard meter quicker, the more accurate you are. At the moment it feels a bit too easy to fill it to maximum and activate the special attack...
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