* Drew and finished implementing an enemy that creates a laser barrier to the playing field. It flies in from the right, dragging a laser with it, and stops just to the left of the screen. If you don't kill it quick, you'll have reduced movement options!
* Started implementing player powerups. After defeating each main boss, the player gets a new permanent powerup in the form of a small, ethereal version of that boss orbiting around them. These orbiting ghosts shoot bullets in different directions to help out the player on later levels where the action will get really frantic! However, at the moment I have a problem where the power-up bullets don't damage any enemies. Need to go over the Event Editor with a fine-tooth comb I think... :s
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