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Project: Captain Sugar and the Tea Caddies of Justice
Project Started: 27th September, 2010 Last Update: 9th June, 2014
Project Owner: Rich Datson Project Members:
Project Type: Mid 90s Platform Game Project Progress:

3 Level Demo Version
Posted 18th Mar 11, by Rich Datson  
Here is a little demo version to get an idea of what the game will look like when complete.

So far there is 3 playable levels, about 15 different types of monsters and some weapons to mess round with.

The title screen is just a quick make shift one for the mean time.

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To play it download here:

http://www.mediafire.com/?8oc4w8m54j9kq1d

Or

http://dickdatson.webs.com/Captain%20Sugarv2.zip


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Bugs

So far I know of two major ones which I'm still fixing but do let me know what you find.

If you can't duck for some reason just press V on your keyboard to fix the problem.

Also would like to know if the game is too hard or easy...

Preview

Preview

Preview

Preview


Posted by The Chris Street 18th March, 2011

Constructive Criticism:

1. The players "jump" animation does not play when he is standing still.

2. Its often hard to see the powerups / collectables

3. Its also hard to distinguish which elements of the level are platforms and which are backdrops. Ie, some plants you cant stand on, but some logs you can. Be consistent!

4. I dislike the scrolling in the 2nd level. Theres too much "screen switching" for very small areas and its not necessary.

5. Some of the graphics were very hard on the eyes. I suffer from epilepsy and these sorts of graphics are likely to trigger fits. Fortunately my condition is medicated, but my eyes did hurt afterwards.

Just some things to think about. Overall I quite liked it
 
Posted by Duncan 18th March, 2011

This is what platform games should be! It's like Wonderboy had some of what Toejam & Earl were taking!

I love the graphics, the atmosphere, the extra dimension you get from the 'interior' areas and the various other features you don't really see in klik platformers. Couple of things, though...

It's pretty punishing! If you die you lose your extra hit points, your weapon upgrades, and you can't reclaim them because the power-ups are gone for good. Even if the game were easier I'd be a little unsure about this mechanic. As it is, there are a few unfair bits (such as when you swim down, and there's a fish RIGHT there when it switches to the next screen). You end up desperately spamming ctrl to kill damage-sponge enemies with your lvl1 gun. You can also take a lot of damage in a very small time.

Secondly I think the platform engine is a tiny bit rough around the edges with things like haphazard collisions to floating platforms, inexplicable changes of direction... If you're like me you'll play the game despite these but I think it deserves to be perfect
 


 



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