Good lord has it been a long time since I updated. Just so everyone knows. No, this project is most certainly, not dead. Despite our lack of updates, I've been hard at work trying to get the game off the ground.
The game has gone from Alpha, to the Beta stages. I have spent the last few months streamlining the game's code in order to provide the utmost efficiency and drastically lower RAM and CPU usage. This makes for a much MUCH smoother gameplay experience.
And as an added treat for all of you, I've recorded a short clip from the old V1 engine. Complete with the fight against the first boss.
Yeah instant kill is good (its not just an old arcade idea, it's always been used in STGs), I just meant that lasers suck cause they relly on memorisation instead of dexterity to avoid them, you have to know what is going to fire a laser etc. unlike a bullet which you can see coming and avoid.
I took that into consideration as well. There are 2 projectiles fired from the Golem's arms. The first, a ripple-like weapon, causes your ship to temporarily slow down. The second, of course, are the OHKO lasers, which now have a brief "Charge up" animation before they actually fire, giving the player the time needed to move out of harm's way. The newest build also has enemies coming out of it's legs, allowing the player the chance to snag extra items.
Keep in mind that the video showcases a very early version of the boss. We're steadily improving the game as a whole to make it an enjoyable, yet challenging experience.