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Project: Stellar Evolution
Project Started: 1st June, 2011 Last Update: 3rd June, 2011
Project Owner: Ben Warren Project Members:
Project Type: Roleplaying Game Project Progress:
More Info: http://cascadestudios.co.uk/stellarevolution/ Faves: 1

SYSTEM MAPS
Posted 3rd Jun 11, by Ben Warren  
The bulk of this game takes place in a location of space close to Earth called the 'Versane System', which plays host to the four main objectives of the game. These four objectives are spread out across four very different worlds within the system, and you will have to travel between them in order to accomplish your overall goal. Luckily for you the ‘H.M.S Iago’ is your base of operations throughout the game, and it will ‘Jump’ into a close orbit to each planet in turn as the game progresses, launching your fighter and giving you a clear run at the world in question. This is where System Maps come into play. From these you will chart a path to the planet in question (possibly taking the odd detour in order to achieve sub-quests) by fighting your way through the orbital defenses across multiple locations. You can of course double back to the Iago at any time in order to buy supplies and evaluate mission objectives among other things.

Obviously you can’t rush to the end-goal right away, you’ll have to take it one location at a time as the map unfurls but can double back over any location as many times as you like. The actual layout goes something like this (when streamlined to just the basics) with the next location only appearing on the map after the first is cleared:

[THE IAGO] --> [QUAD 1] --> [QUAD 2] --> [QUAD 3] --> [WORLD]

Those areas on the map bigger than the average location (or ‘Quad’ – short for Quadrant) represent battles, which count down to zero as you fight your way through several rounds of combat in order to clear them for rewards and additional story development scenes. Completion of the main mission alone will only score you a moderate rank, whilst finishing each of the sub-quests (which are optional to the game) will up your ranking and increase the reward you receive at the end of the mission.

DEVELOPMENT NOTE:
At this time I have completed the first System Map (which will make up the first half of the demo on release – the second half taking place on the planet ‘Primos’ itself and use a different play style) and am working on populating each of the points with tough battles and some imaginative set-pieces. I have also fully developed the first briefing sequence to include several questions you can ask, and am working on the Iago’s many different in-game functions.
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