After some tinkering with OpenGL stuff, my engine can now load and render voxels from simple data files. The harder part was to get the camera movement right, and it's still a bit buggy I think.
If someone knows the proper calculations for moving the camera in OpenGL, let me know. What I got from NeHe's OpenGL Tutourials was a bit incomplete.
Furthermore, I think I'll limit myself to voxels for now. I'll decide if I want to add model support when the engine is a bit more fleshed out.
I also made a quick and dirty voxel editor using MMF2. And I really mean quick and dirty. It will do for testing, but I'll make a proper one using the Chronicle Engine itself later on.
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