Progress has been slow for the past few months. Refining of the engine continues. (Still)
However, I'm using a new mothod of developing, which is really speeding up the process. Instead of building rooms on the engine frame, I'm sketching out all the rooms and building them first, then just plopping in the engine mechanics.
I don't know if that makes any sense, but it's really helping in the planning out of bosses and power-ups and their locations. That said, there is still a long way to go until the game is finished, but it's just encouraging to see actual progress.
One new feature That I'm pretty excited about is the addition of enemy weaknesses. I relegated the weaknesses of enemies to internal values, which can be easily changed. This makes it easy to shift an enemy or Boss's weakness and implement weak spots and periods.
A little more than half of the rooms have been sketched, meaning the framework is laid down without all the prettiness, the overtiles on it. I truly apologise for taking so many years to complete this project... =(
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