I was digging around in my old projects file earlier today, and uncovered this old project. I'm still intrigued with it, and I just may take it on next and complete it. However, I would like to find someone to take care of the art assets for the game. We'll see. This will probably picked up again in early 2012, at the earliest.
These screen shots show a few things:
- the overworld map with a rudimentary topographic map and placeholders for the different settlements that can be invaded
- the confirmation menu for invading a settlement
- the action screen, where a player moves their raider around a smaller-scale, more detailed map where they attack soldiers and collect loot
- the confirmation screen that allows a player to leave a settlement map once they have taken all they can
I'm still happy with the game engine. The main idea behind it is as follows:
- player is stationary; their directional arrow continually rotates clockwise
- when the player presses and holds the space bar, the arrow stops rotating and a movement bar begins to fill
- when the player releases the space bar, the player character jets off in the direction of the arrow, using the movement bar value as momentum
- once the player's movement bar is completely depleted, the movement arrow begins to rotate again.
The player character object bounces off of obstacles, so it's not just a mad dash around the map unobstructed. Rather, it's a mad dash around the map while using your hand-eye coordination and timing to move in the direction you want at the velocity you want, avoiding taking damage (which isn't coded just yet) and various obstacles that stand in your way: tents, debris, campfires, etc.
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