The Daily Click ::. Projects ::. CastleForge
 

Project: CastleForge
Project Started: 27th November, 2011 Last Update: 13th April, 2013
Project Owner: AugustoAD Project Members:
Project Type: Sandbox/Building/Platformer/Castle Defense Project Progress:

Alpha 0.2a is out.
Posted 30th Nov 11, by AugustoAD  
Hey guys! check it out, it's alpha 0.2a!

http://www.mediafire.com/?46m15oosjq0w8po

Changes:
*fixed the "ghost goblin" bug
*spitters will now actually appear
*fixed the cursor bug
*if you're over a platform and press down you'll fall
*Added some sound effects. If you want to deactivate them press CTRL+S.

Please help me by testing the game. It's fun, it's free and will help me to tweak the game! suggestions are welcome at my email and at the comments page. Thanks!

augustoaguieiras@hotmail.com

Posted by Sketchy 1st December, 2011

Nice concept, but it's ruined by the absolutely awful control scheme (this isn't a FPS - keyboard-only control would be much better).

Enemies need to be able to jump / climb, or there's no reason to build walls more than 1 block high (the castle in your screenshot looks cool, but it would be really stupid to build one like that).
It might be nice if the player could place some turrets (or perhaps even mobile units).
 
Posted by AugustoAD 2nd December, 2011

Thanks for the feedback!

About the turrets, I'll be glad to add it to the game. And I think I'll keep the control scheme, otherwise placing the blocks would suck.
 
Posted by [DELETED] 4th December, 2011

I liked the concept, keep up the good work
 
Posted by AugustoAD 4th December, 2011

Thanks!
 


 



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