The PathCreator has taken a while to make but its turned out almost perfectly. Now custom path files can be created by simply by loading custom movement files and moving the object around the screen. The files structure is becoming more and more complicated to work with through MMF, but from a modding point of view, most of the custom files are extremely easy to locate and modify.
Another change is the sad loss of the platform capabilities in the movement engine. There were random errors occuring and it overcomplicated the otherwise basic engine. I've left in the gravity options though so games similar to penguin copter will be a breeze to make.
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