The Daily Click ::. Projects ::. CastleForge
 

Project: CastleForge
Project Started: 27th November, 2011 Last Update: 13th April, 2013
Project Owner: AugustoAD Project Members:
Project Type: Sandbox/Building/Platformer/Castle Defense Project Progress:

Alpha 0.3a is out!
Posted 7th Dec 11, by AugustoAD  
Phew, this was one tiring to do update. It's also the biggest I've ever done in this game, so expect bugs. Here are the changes:

*Added a nice looking background to the game.
*Added a Mallet. You may now break blocks in the battle stage.
*Added Turrets. Turrets will shot arrows at the enemies on sight.
*Tweaked the Goblin AI a bit.
*Fixed a bug where the player's money was refunded each time the building stage began.
*Fixed a bug where the player was unable to kill the Spitter if he/she was too close from it.
*Changed the HUD to a nicer one.
*The player will now get a score for each monster killed. It is not completely implemented yet.
*Arrows are now smaller.
*Arrows now can pass through Glass.
*The player can scroll through items by using the Q and E keys.

and here is your download link.

http://www.mediafire.com/?456erwdmds4qazj

Have fun playing/testing! And remeber, if you have any suggestions or if you have found any bug at all, PM me, send me an email @ augustoaguieiras@hotmail.com, or comment this devlog.
See ya.

Oh, and for 0.4a, I'll implement:
*a better game over screen.
*a proper score system.
*custom character's colors.
*bugfixing.
*and maybe I'll re-draw the skeleton's face.

Posted by HitmanN 7th December, 2011

'ey. Played a few rounds for kicks.

I still think this is a fun concept, but the execution is a bit clumsy. More often I failed because of bugs and inconsistencies than bad choices or actions. Here's some thoughts on several things:

* Coins bounces around an awful lot. The vertical bounce should be smaller, I think.

* Coins disappears way too quickly. I assume it's a reward for killing enemies, not for being fast enough to fetch it. I'd say it should stay much much longer before vanishing.

* Couldn't really see what the difference between the different blocks is, besides strength, or whatever properties they might have. Descriptions in-game would be nice.

* Text seemed to align oddly in the HUD (a bit to the right and down from what I assume is the intended positioning). Particularly for counter objects, like score value, timer, etc.

* Didn't understand how the turrets worked. I was only ever able to place one, but it seemed to do nothing.

* Turrets should be placeable in the building phase, since the control scheme is similar for placing them, and is a defensive decision, not an offensive.

* The green enemies that break through walls often ignore damage from weapons if they're attacking a wall. Sometimes it felt like they were completely immune to arrows in such situations.

* The bomb enemies should be defeatable even when they're about to explode. It's frustrating to have an enemy that can enter a god mode right before its attack.

* Overall, I think there should be less enemies falling from skies and more spawning from the sides, unless they're actually flying ones. More enemies should jump and make other interesting moves instead. It seems you currently only need to make sure there's a row of blocks on each side, and a bit over your head, to block just about any possible attack pattern, because the enemies only come straight from the sides, or straight from above. Would be neat if enemies threw stuff over the walls 'n stuff like that every once in a while, so that high walls would have their use.

* The control scheme seems a bit awkward altogether. Mouse is used to control camera, and yet a mouse button is also an attack button for the character that is actually controlled by keyboard. They're two different features, but share each others' controls, which is confusing.

* The change from combat phase to building phase comes very suddenly, and if you're still attacking when the phase shifts, you end up placing a block. Happens to me all the time. There should be a short grace period before you can place blocks. Maybe 1-2 seconds.

That's about all from the top of my head. Much of that is just my opinions, of course, but figured I'd share it all, since I know it would make the game more fun for me at least.

I'll see about trying newer versions when I can. Keep workin'!
 
Posted by AugustoAD 7th December, 2011

Hey, thanks for the feedback! I'll try fixing all that stuff 'til the next update. The AI coming first, obviously. Really, that was big help. Thanks!

and Oh, about the text, I made a proper font that was supposed to be included with the game. I'll fix it all in time. BTW, is there any font extension that you reccomend?
Comment edited by AugustoAD on 12/7/2011
 
Posted by HitmanN 8th December, 2011

I usually use either TextBlitter and a custom character set, or make raster fonts (used RasterFontEditor) and use the basic string objects. As long as it's a custom font, it should be more reliable than any general fonts.
 


 



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