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Project: MASSIV ARMADA
Project Started: 21st May, 2008 Last Update: 28th May, 2008
Project Owner: curly Project Members:
Project Type: shoot em up + game engine Project Progress:

Fast Progress
Posted 28th May 08, by curly  
The path system now works better than I could have hoped. There is significant slowdown with around 20 pathbased objects at the same time, but by layering the values the cpu usage is dependant on the number of objects which means a much less framerate issues. I've also created a secondary path technique which only needs to load from the ini once, this will be for objects with a fixed/static velocity.

I was also wondering if anyone wants any specific features implemented into the engine, so they can use them? Messing around with the externals for about 10 minutes today i managed to make a simple penguincopter game and also a grid based dodgeball game. Once the projectile and particle systems have been built in the possibilities will be even greater.

The screenshot shows a very basic working test with a jumpjet engine.
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