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Project: Hasslevania 2: This Space for Rent
Project Started: 12th August, 2009 Last Update: 20th September, 2014
Project Owner: Del Duio Project Members:
Project Type: Adventure Game Project Progress:
More Info: http://dxfgames.com Faves: 19

Memory Problem FIXED
Posted 27th Jan 12, by Del Duio  
Thank God for the good people at the TDC!

It turns out that the solution to the memory problem my game was having was to have there be a 'go-between' frame from moving room to room instead of just a straight jump from room to room.

The good: The undead effect and OHK of the whip works 100% of the time with no graphical errors or crashes. If I add any future code or effects I think this 'go-between' frame will also solve any of the same problems before they happen.

The bad: There is now a noticible delay between going from room to room. There's about a 2 second black screen before you're able to play again. To me, this is huge because I've been used to playing this for 4+ years and the delay seems like 2 hours instead of seconds. To the players who'll play this later I don't THINK it'll be a big deal solely because they won't have the faster frame jump time as a reference.

The verdict: To me changing the game over to incorporate this delay was totally worth it. I get to have my powerful whip, I get to potentially code the 'cure' into the game in case this would have happened somewhere else in the future, and in the end the load times aren't all that bad.

To celibrate, I put the latest powerful undead enemy in one of the Tower Rooms. Just because. Hooray!

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