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Project: GunGirl 2
Project Started: 25th May, 2008 Last Update: 7th June, 2010
Project Owner: Blue66 Project Members:
Project Type: Metroidvania Action Platformer Project Progress:
More Info: http://www.gungirl2.com Faves: 30

Concept and graphics
Posted 29th May 08, by Blue66  
Let me tell you some more information about the new concept of the game. I've tried to improve the gameplay in every direction. But what does that mean?

- More individuality
You can now upgrade your character in the way YOU want it. Upgrades are not scattered across the levels, you can 'buy' them the time you can afford them. So a player that likes to use big guns can upgrade his weapons first and later focus on his health etc.

- More replayability
The game is now divided in 3 episodes, instead of one big mission line. You can replay every map whenever you like, but you don't get any rewards for that again. You can switch between episodes whenever you like. After beating one episode, you still have all your upgrades and can continue with the other episodes. Each episode tells a seperate story.

- More zombies
Why am I telling you that over and over again and what do I mean? Simple. I've remade the engine and it uses a lot less resources now. To give you a little example, in GunGirl1 there was a limit about 50 zombies on a map before the framerate went down hill (see map11). With GunGirl2 I made test levels with 500+ zombies and had no problems.

- New graphics
In GunGirl1 the graphics were cheap on some points (yes, I admit I got lazy^^). The graphic style was't consistent. This time every pixel is drawn by myself. I made a very comicish look for the game, but the brutality is still there. So you can expect some nice comic zombie heads to explode in a bloody mess.


That's it for now. I will provide you with more informations and a new (good quality) video of the gameplay in the future. If you have any questions or suggestions, please feel free to stuff the forum with it
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