After coding for a while, I've realized just how messy the event editor can be. Because of this, I've decided to "recode" everything in terms of Object groups in order lessen the chaos.
First of all, more values will be added to Player1 objects so that later on those objects can be upgraded. For example, I've added values for Battery, Shield, and Engine. These values will later be modified when Player1 upgrades the ship in the game.
Secondly, Layers will be used according to item groups such as Players & enemies, overlay-FX, or background.
Finally, all the commands in the event editors will also be groups together by categories so that one can debug easily in the future.
This update will probably not be uploaded for while because the several basic functions were lost: directions, shooting, etc.
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