Hello All.
First up thanks for the Faves and Comments! Really encouraging to get positive feedback.
I've done a ton of new dev, but alot of it is behind the scenes, so it's kinda hard to show it to you, still, I want to use this as a page to track where we're up to so:
1) Massive improvements in character AI. Each enemy will behave differently, having different preferences to cover, charging, shooting and aggressiveness
2) Editor now supports alot more functionality, new object types and more control of the degree of randomisation of objects.
3)New Mission Type - RAID. Kind of a horde mode where you have to survive a set number of waves of SWAT teams while trying to hack computers.
4)Totally revised gameplay loop. You can now respawn in a level when killed, instead of getting 1 attempt per level.
At the end of a level you are given a rating between A+ and F. This rating is based on the number of times that you respawned before completion.
In order to progress through the missions you must keep your average rating above a B- (averaging less than 6 deaths per level).
This heightens the intensity of the game levels and means that as a player you don't have to keep reloading between deaths.
This also adds replayablilty, with unlockable items being linked to level scores, so a "B" might let you progress, but to unlock the flak jacket you need to go back and score an "A"
5) New Achievments:
sssh - complete a level without and enemy firing a shot
Boom Hello! - Shoot/blow and enemy through a door
6) Danny Pearson has been creating some great assets for the game, from characters to scenery. These are all now in the editor and the game and just need levels making with them!
Phew. I think that's it. Right now the game has 6 playable levels, but the difficulty balance is WAY OFF!
By next week I want to have fixed the balancing to have a 10 level Alpha with a decent order of levels.
Update and video soon, it's just that videos take AAAGGGESSSS to make.
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