Hello!
So, it's been a super long time since I updated this thread, as I've been off and working on OlliOlli for VITA (which originally started life as a MMF2 game).
Anyway, that's almost finished and I'm getting back into UNAH.
I've moved the whole game over to the Direct X9 build, instead of the standard. This has afforded me loads more space to have bigger levels and more enemies, but it also totally screwed up all the collision detection and AI.
I've now refactored all of this and also written a pretty nifty random level generator instead of the previous editor based thing.
Again, optimisations made here too. I've moved away fromsaving level data in .ini files and instead am using arrays. This has dropped the loading time from 10secs to <1 second, which is pretty damn awesome.
Shouldn't be too far off having a new build for people to try soon! For now, here's a little screeny shotty of how potentially HUGGGEEE the levels can now be!
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