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Project: Gnomus Maximus
Project Started: 17th December, 2007 Last Update: 8th January, 2014
Project Owner: s-m-r Project Members:
Project Type: puzzle-platformer Project Progress:
More Info: http://www.let-off.com/software/gnome/gnome.zip Faves: 1

COMPLETE, with reconstructive surgery
Posted 8th Jan 14, by s-m-r  
So I jumped into a Christmastime "secret santa" game jam, and this was the result. Download it here:

http://www.let-off.com/software/gnome/gnome.zip

I ended up panning DavidN's fastloop platformer and building something using the Platform Movement Object/PMO, and actually finishing it. The game is no longer called Chrono Crystals. It's now Gnomus Maximus, named after the participant for whom it was made.

The game has four different challenge modes: two which are relatively easy, and two which are much harder. Veteran arcade platform junkies will extract the most enjoyment out of it, while today's generation of spoiled-rotten gamers will likely find it "too hard" or something like that. I don't mind. I built it and I beat it, and so did some Austrian guy whom I've never met. So that's good enough for me.

Plus, this is like my farewell/love letter to TDC. Much has changed over the years, and it's likely I will not be stopping by very often anymore. So let's leave my "legacy" on a good note, eh?

"THANK YOU FOR PLAY!"

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