I have found the time to pick this project up again and things are moving forward. It's being coded in CF2.5 this time so hopefully it will make things a little bit easier.
Anyways onto the devlog.
Only a small increase in percentage at the moment. I have ditched the previous idea for the engine which involved the use of an external ini file which contained all the logic and tests the engine carries out.
Instead the logic is hard coded into the app but will be loaded from an save state if one exists. This allows you to keep your winnings from one play session to the next.
I have put together a small preview of the reel animation along with a hold system. THERE ARE NO PRIZES YET
Simply press Space to start the reels spinning and press 1 2 or 3 to toggle hold. Thats all there is to it.
The initial release will feature a simple BAR, X, O fruit machine as this is by far the easiest to code. There will be a super game which is awarded randomly and this will take place on the upper portion of the machine layout. Let me know what you think and any suggestions for improvements (even at this early stage).
Once I have made a couple of machines I will release the main part of the engine as Open Source for others to learn from/use
DOWNLOAD: http://drive.google.com/file/d/0B-1_XNT7m7DdcWFLOVRfTWptNlE/edit?usp=sharing
To download click on the file Download option at the top if it opens a preview of the file.
MAKE SURE YOU DOWNLOAD THE FULL ZIP NOT JUST THE EXE
(thanks for this s-m-r)
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