The protagonist, Venicus, went through a lot of in game changes as well. In his original concept art I planned for him to wear a greek war helmet. In order to focus completely on the theme of the game various greek objects are scattered about. The breakable objects contain spherical pickup items that will allow you to regain health. The amount of of objects scattered are usually going to be as randomized as the amount of monsters. Underwater and breathing timers are also planned to be placed in the "Kamiros" stage. I'm not sure If I'll place "air bubbles" underwater because of *cough* certain copyright reasons. These are the many changes I've made so far.
The boss shown is the cyclops boss from the first stage. His eye will be his weak point (obviously.) In order to avoid taking damage you have to time your jumps correctly. Enemy attacks are totally randomized so you never have the same time twice. a circular HP bar is also being used for the boss fights. each compartment of 10 HP points is equal to 30% (Same as the greek zodiac, thought that was interesting.)
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