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Project: Tormishire
Project Started: 7th February, 2007 Last Update: 15th December, 2009
Project Owner: Dr. James MD Project Members: MrPineapple
Project Type: Platform Project Progress:
More Info: http://satansam.co.uk/tormishire Faves: 78

Back in business!
Posted 13th Jun 08, by Dr. James MD  
It's probably a public secret that I haven't been working on Tormi much in the last couple of months. Just jumped into the project again this morning, I've got 2 more bosses planned (The bosses are a little like Sam's in this game, they're all big mofo things) and a huge chunk of the story sussed.

Working on what could be my new favourite sidequest too.
It's about a farm that has been siphoning off water suspended between 2 giant lakes. Some little chap has been stealing from them, but whooo? Makes a change from all the deserted locations used in the first major sidequest.


And some engine nonsense, I've really optimised the engine some more. Non-important physics objects now freeze when a certain distance from the player which free's up some CPUage. A typical frame now uses 300 objects - 30mb - 60fps - 25% of my 2ghz C2D. And this is without hardware acceleration!
Added a bit of coding that reduces the number of particles if the frame drops 4fps below the set amount (which is 40, 55, 60fps options). If it drops 7fps below then it sets the rotation/resize quality to low. And I bloody love it. But it'll all be worthless once HWA is out.

Posted by alastair john jack 13th June, 2008

Good news indeed.
That auto qaulity adjustment due to the FPS is a good idea, saves people having to manually change things themselves for a change.
Think you'll get the game completed 40% by the end of the year?
 
Posted by Dr. James MD 13th June, 2008

I want it done by Christmas. It's realistic so long as I really go for it and not get as distracted by Mario Kart Image

Oh and there are graphics options, but the new system is just to keep things running smooth without the player noticing that stuffs being removed. It's subtle and I don't think it's going to make things worlds better. We'll see when its done tonight.
Comment edited by Dr. James on 6/13/2008
 
Posted by Dr. James MD 13th June, 2008

Yeap! It works really well for busy frames. Actually does stop the frame rate dipping.
 
Posted by AndyUK 13th June, 2008

Good to hear you're trying to keep the game running smooth.
Some people would just let the frame rate drop to 5fps and just blame Clickteam for having a crap runtime. ¬_¬
 
Posted by alastair john jack 14th June, 2008

Yes Ben!
 
Posted by viva/volt 14th June, 2008

Hey I didn't blame them! Tim did

'Sides I rushed that game -_-
 
Posted by alastair john jack 14th June, 2008

Sorry ben!
<3
 
Posted by alastair john jack 14th June, 2008

100% by the end of the year is a big goal to set!
Cause its taken you ages to get to where you are now
 
Posted by viva/volt 14th June, 2008

I believe in you James, not like alspal!

( Alspal, why are you not on MSN ;_; )
Comment edited by »Ben« on 6/14/2008
 
Posted by Dr. James MD 14th June, 2008

It's taken ages because I play too much TF2 and had to chillax from an RSI. I probably won't finish it for Christmas but wheeeel see. MMF2's runtime is pretty nifty when used right. I gave HWA a shot last night and it threw the CPU usage down an awful lot. Can't wait for the final version.

Also. Cheers guys
 
Posted by alastair john jack 14th June, 2008

Wonder if they will end up getting that HWA done g_g

@Ben, I'm trying to not get distracted from finishing my art folio thing.
 
Posted by Dr. James MD 14th June, 2008

I kinda like how it is now, but it just messes up some of the ink effects. Some of the Add gradients I'm using just show up without any transparency at all.
 
Posted by viva/volt 17th June, 2008

Yeah the software runtime can do pretty big things without much slowdown when you optimise. I was making a boss and a glitch caused him to fire 20000 bullets (well it hit the object max anyway) and I was still getting full fps . (It scared me!)

Though, any effect strangeness you should probably tell Yves and Francois about...
Comment edited by »Ben« on 6/17/2008
 


 



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