The development starts making real fun again lately
Finally I can start making some levels where you can run around blast zombies and have fun! The storyline is real basic at the moment and I'm trying to do it kinda like Resident Evil. If you want to read the story to feel the atmosphere, you can do it. But if you just want to run around shoot zombies and find items, you can skip the reading completely and still don't run into dead ends where you don't know what to do next (I really hate it when games have dead ends).
The storyline will pretty early split up into different parts. There will be two (maybe more later) main story elements which you can follow. I don't want to force the player to play the game how I want it. I'm trying to give you a feeling of an open world which you can explore. You will meet other characters, find items and so on but you don't feel like you're forced to do it. Of course after playing it through the first time you will notice that some spots should be visited early to make life easier, but I guess that's the reason why people write walkthroughs
Besides I've completed the shop system which you can access at some points in the game to get new ammunition and other stuff that you might need.
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