It's about 106 frames that! Done by taking screenshots of the MMF2 level editor and piecing them together in Photoshop. got a serious use too - so I don't overlap areas and can line stuff up just right.
Each pixel is roughly 1 square foot making it (rocks removed) almost 50 square miles.
What! You are screenshoting this! That seems like an awful lot of uneccessary work....
Why not paint it in PS, save as PNG (or whatever), use the Active Picture Object to import it into MMF and then make it into a background or Active or whatever you may want to make it into.
If you want to be sure to work at pixel precision, use the same grid in both mmf and ps and set snap to grid on.
I guess you might have your reasons for your current technique, but I really hope my advice helps because using printscreen for images this big must be, well, it's a lot of boring work...
Cheers
It is a bit boring but at the same time I can plan out large sections quite easily. Say one frame has a lake, and theres a tunnel below, because of the map I can add a few water drop generators. Some frames also overlap but "empty space" (the kind you're running around in) never overlaps. Most players probably won't even notice though
I dunno how you have the patience for this... My current game is 45 frames and I don't even want to consider mapping out how it works (especially since it DOESN'T make any sense logically).
I doubt anyone here knows what game I'm talking about. Thankfully.
Outta interest, how long does that mofo take to save?
Well if you look at todays largest games like Metroid Prime and that game is looooooooong, it saves quite quickly, so i imagine that Tormishire will save rather quickly.... unless you were talking about the MFA?:/
.MFA takes about 30 seconds to save
I don't even bother counting Photoshop, I just press save and go watch Coronation Street or play Brawl some
Saving your progress in the game is instant. It just kicks off a fastloop that does it all rather quickly. Unlike Pokemon Pearl which takes a year to save -.---