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Project: Tharyn's Tale
Project Started: 25th June, 2008 Last Update: 13th June, 2009
Project Owner: Zezard Project Members:
Project Type: Adventure/Action Platformer Project Progress:
More Info: www.zesapolis.com Faves: 8

Water and various effects
Posted 1st Aug 08, by Zezard  
It's devlog time!

Not as much as I would have hoped for has happened since the last update, at least the progress has not been were it should have.

Cates face has now been added to most animations, altough it has yet to be adjusted for the emotion meant to be displayed during each move. I have adjusted the scrolling so that it moves smoother and I have experimented a little with how I am going to produce the various areas, once I get that far.

I have added an underwater distortion effect which I am satisfied with, and have tried different methods to create dynamic light in dark places, no satisfying results there so far...

The status bars and such have been put where I mean to have them, but the magic and item slots and objective compass are not finished yet. Next I'll make the swiming code and animations, then I might finish the item stuff so that I can implement equipments like the chain sabres in an apropriate way.

Oh, I have also made a rain effect for the game.

If anyone has some really smart ideas of how to make good light and water effects for a game like this (with mmf2 and its extensions), please feel free to post your ideas (and secret techniques).
Preview

Preview


Posted by Codemonkey 1st August, 2008

You seem to have a passion for effects!
 
Posted by Zezard 2nd August, 2008

Who doesn't?
It adds so much to the experience in a game, as long as the computer can handle it of course...
 


 



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