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Project: Half Life 2D
Project Started: 11th August, 2008 Last Update: 12th August, 2008
Project Owner: Foo Fighter Project Members:
Project Type: Platform Shooter Project Progress:
More Info: http://fab-games.info Faves: 2

First Target
Posted 11th Aug 08, by Foo Fighter  
Well, after i felt asleep, and slept a lil...i woke up and started to think for new monsters.

Almost finished the animation, maybe some more fixes.

Ill have to work more on the movement of Gordon.

So the result was this:

http://fab-games.info/halflife.exe

but the movement is still buggy when u try to go to the left side...i still have a lot to fix but u can see the current stats
Preview


Posted by Zezard 11th August, 2008

Looking better.
Make the Gordon sprite look in the same direction as the crosshair as well. To make proper restricion for the arm you can use something like:

direction of "Gordon" is '->' (or 0)
+ X position of "Crosshair" >= X position of "Gordon"
==> make "Arm" look in direction of "Crosshair"
(you can use the 'or' thing in mmf2 or make another event)
direction of "Gordon" is '<-' (or 16)
+ X position of "Crosshair" <= X position of "Gordon"
==> make "Arm" look in direction of "Crosshair"

The bullet of the pistol moved pretty slow and was kind of small. A longer and thicker projectile that travels as fast as possible would look better.

Instead of giving the monster an universal blood animation, just give it a "getting hit" animation and make an object spawn some blood particles around the bullet just before it is destroyed.

Feel free to ask for help, I like your project!
 


 



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