current features:
*capability for multiple, highly-moddable weapons (4 so far plus deployable c4)
*full 360 degree instant-hit bullet system
*environment effects: shadow casting, hiding in shadows, terrain types affect footstep noise
*destructible, dynamic environment with destructible walls, spent shell casings & cartridges, explosion scars etc.
*basic AI: highly extensible method for multiple actors with individual line-of-sight calculation
*bullet modelling: armor piercing bullets can penetrate thin barriers, bullet damage is adjustable
*pseudo-3D terrain: no z-level calculation, but ramps and ledges as seen in screenshots, ledges provide cover
*support for hackable, interactive level security "networks" that allow remote disabling of turrets, cameras etc.
*localized ambient noise that fades in & out with distance from source
*isometric movement, ducking, crawling
*cover from bullets or detection provided by ducking behind low barriers
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planned features:
*crawling & hiding under desks
*more weapons & attachments (grenade launcher, laser sights?)
*more inventory items (smoke grenades, night vision, various cyberpunk-themed gadgetry)
*grenades & grenade arc physics
*full human-like AI guards with sensitivity to noise and sight, alert levels, patrols and inspection, guard communication with HQ etc.
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check below for another recent update with screenshots
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