So I finally stopped lazing around doing university work and decided to do a bit of work on the engine; so the pause function is fully implemented, and it took a lot more work than I thought it would to iron out the bugs and make it more versatile for the future. Hopefully now I can focus more on the gameplay and storyline; I guess I just have to get the combat system and the conversations system up and running. Oh, and the whole collecting stamps thing will have to be dealt with soon.
Okay, so there's a lot of work still to do before I can focus on storyline and actually making the game; but once I'm ready to do all that it should take very little time.
Sure, I'll work on the fighting as soon as I'm finished with the Conversations engine. I've already started, and it shouldn't be too difficult to complete, I'll probably upload a video of it after dinner and then get working on the battling.
Not sure how I'll do the enemy AI since they're going to have to be running around like the player. It's gonna be crazy, especially when there's more than one enemy! >_<